Double Dragon Revive Review: Breathing New Life Into a Beat-’Em-Up Classic

By Justin D Williams

When Arc System Works announced Double Dragon Revive I won’t lie I was skeptical. I had mixed feelings about a classic franchise being touched yet again. However all that went away when I finally got my hands on Double Dragon Revive. Following​‍​‌‍​‍‌ the catastrophic nuclear war by 15 years, Double Dragon Revive is about the struggle of living through such times and is not very optimistic. The story tells how the world was torn apart, how the colonies seek to recover, and how the gangs took over. The coastal colony city is one of the places where the Shadow Warriors, a mob group, are the absolute rulers. Going against the law at will and using their henchmen, they maintain their power by terror, corruption, and hurt.

The Lee brothers Billy and Jimmy with their Sosetsu-ken trained martial arts are the ones standing against the Shadow Warriors. Together with their friend Marian, they operate a modest dojo a place where one can still find discipline and hope. When the Shadow Warriors threaten the dojo, the brothers find themselves caught up in a conflict much bigger than them. The Lee brothers search for missing people in the slums, see the rich getting richer while the poor become poorer, and are overwhelmed by the rule of gangs. They decide to risk their lives to protect not only their neighborhood, but also the spirit of the community that has supported them.

Gameplay: The​‍​‌‍​‍‌ gameplay of Double Dragon Revive is the perfect equilibrium of a classic game and a deep modern game. In essence, players still have to walk along the streets in a scrolling arcade and fight the thugs who come in hordes but with the addition of layers by Arc System Works, there are now mechanisms with which one can have real strategies in action. While players can execute the usual combos and throws, they can also make use of Dragon Orb Gauge which is a meter that increases as the fight goes and if it is used for the finishing move, it causes great damage. This device is giving the reward to the player who is aggressive but at the same time skillful and thus the fight acquires the sense of the change from the low to the high, of the continuation and escalation of the movement.

Weaponize the new skill, Critical Assault to the max to flip the fight in your favor. It involves synchronization of the player’s and game’s time as well as the correct spot and this is just the opposite of a button-masher game you might have thought it to be. The newly added interaction between the stage and the player provides even more options: a player may equip himself with a bat or a dagger, throw a foe at another, or even use stage objects as improvised tools of destruction, making sure that no encounter can be foretold. To sum up the changes in movement, the dodges are quicker than before, the parries can be performed almost instantly, and the player character can be more smoothly positioned for a follow-up move; thus, the player can escape the danger in a sort of dance or weaving manner.

Still, co-op play, which is both local and online, is the main attraction of the game; the two brothers working together for the delivery of the synchronized punishment is not only cool but also effective. Besides that, the game has an Extra Mode featuring more than fifty missions, challenges for different characters, and extra stuff apart from the main story.

The Double Dragon Revive game is structured in such a way as to have the player go from one enemy to the next, clear the stage, and then fight a boss enemy. Besides the refinements to mechanics, pace, and interactivity, the game has a satisfying rhythm that rewards mastering it and keeps the battles alive. So, you can say this game is a genre rewrite, albeit not of the rules, but it meaningfully evolves them, thus, the combat system that it has is one which speaks of the arcade roots of the series while still accepting the demands of modern ​‍​‌‍​‍‌players.

Graphics: The​‍​‌‍​‍‌ pixel sprites of the ’80s are no longer with us. Instead, there are 3D character models and environments that try to mix modern fidelity with nostalgic spirit. The lighting effects, detailed stages, and smoother animations provide the game with a refined look, which is still an arcade-style presentation.

However, the graphics could split the audience. A few of them embrace the crisp, high-def glossy, whereas others think the art style is too standard for a comparison of the series’ tough, pixelated roots.

Sound: The​‍​‌‍​‍‌ soundtrack reworks the familiar themes while adding new tracks to match the post-apocalyptic world. Each fist, foot, and weapon hit is very loud and clear, and background city sounds are there to make the world more real.

Though the trailers haven’t revealed much about the sound, the fans believe that the combination of nostalgic references and contemporary production will be a delight. For a beat-’em-up, sound is less about subtlety and more about energy, and Double Dragon Revive seems set to ​‍​‌‍​‍‌deliver.

Final Grade B+ - Double​‍​‌‍​‍‌ Dragon Revive feels like a heartfelt return to the glory days of the legendary series. Although it lacks a genre revitalization of beat-’em-up, it achieves its intended purpose, which is to acquaint the players with the characters of the first time namely Billy and Jimmy Lee. So far, it looks like a proper new installment of the classic series, thanks to its dark post-war environment, flowing gameplay, and good co-op ​‍​‌‍​‍‌experience.



Lenni Reviews: "Minky Woodcock: The Girl Called Cthulhu" by Cynthia von Buhler

*This book was given to me in exchange for an honest review and is suggested for mature readers.

Private detective Minky is hired by Aleister Crowley to help him dispel murder accusations. Her investigation spirals into not just murder but family secrets, conspiracy, dark mysticism, and covert military operations.

While I love me some pulp crime goodness with sex and murder, this felt like there were parts missing as if things had to be cut to stay within the page count. Understandable, plenty of good comics I read feel like that but the pace left me with the feeling of too many ideas and plot threads were thrown at me and breezed through before I could really enjoy them. I love Minky, a classic, clever femme fatale who knows what she wants and gets things done. If the overall story was smoother I'd rate it higher but I had fun reading this despite its flaws. It's exciting, trippy, and quick-witted! 3.5 out of 5.

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Set 500 years before the rise of Iyanu, The Age of Wonders transports viewers to Yorubaland at the height of its magical civilization. When Meje — the embodiment of the seven deadly sins — emerges, young warriors Dara and Ishe must stop the coming Age of Darkness. Their only hope lies with the Divine Ones, legendary beings who once walked the earth and upheld the balance between light and shadow.

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Flame Con 2025

I had the pleasure of attending Flame Con this year and while I have been before this year was just delightful! The panels I attended were very interesting if a bit depressing as I was most interested in “Rebellions are Built on Hope: Organizing Andor Fans to Fight for Freedom from Fascism” and “The Transgender Archive: Preserving Queer Lit & History Under Fascism” since I’m a librarian and saving materials from censorship is important to me and my literal job. Recording was not allowed, which is a shame because there was some great information but I can understand why.

They even had a little free library! I’ll have to remember to bring some books next year. I have TONS I can add.

As always, cons come with swag. There were so many amazing artists and writers, but my wallet could only take so much. These were the ones that really stood out to me (and I completed my set of Starfighter - all signed!) and if anyone’s interested, I’d review them for you guys.

The best part of this con is just how welcoming, accepting, and accommodating the entire experience is. There was an area for people to chill if (more like when) all the noise and people were too much, there was free water on site, clearly labeled wheelchair access, and just a general vibe of positivity despite the current climate. I left feeling inspired to consume and create more diverse stories and I hope I can go again next year! Maybe I’d even cosplay!